Every Final Fantasy game released on the Wii, ranked


The Wii isn’t exactly a console that most will remember as Final Fancy-supported platform. In this generation, the PS3 and even the Xbox 360 were the key systems in the franchise. The Wii had almost all classic Nintendo versions such as Final Fantasy III, a.k.a Final Fantasy VI, ported to virtual console.

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Versions like these shouldn’t count as they are just ports, so nothing new has been added to them to make them consider Wii games. Refreshing ports like this, there have been seven spinoff games in the Final fantasy serial release on Wii. Some of them were and still are exclusive, trapped on hardware, while others have gone elsewhere.

Crystal Defenders

Promotional art featuring characters from Crystal Defenders

In 2008, Crystal Guardians released in three separate parts for mobile devices in Japan. In 2009, the game arrived in the West via a plethora of digital stores, including the WiiWare section of the Wii in the eShop. The artistic style is taken directly from Final Fantasy Tactics Advance but the gameplay is very different.

It is a tower defense game in which players have to buy soldiers in order to defend a crystal from the invading monsters. It was a unique genre to hunt for the series, but ultimately a forgettable title. It can still be played relatively easily today thanks to numerous ports and updates.

Final Fantasy IV: The Years After

Promotional art featuring characters from Final Fantasy IV: The After Years

Final Fantasy IV: The Years After took place after the end of the original game’s story. It now starred the children of the original cast in a new adventure that was yet another new concept for the series. It was originally released in 2008 for mobile devices in Japan only.

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It will arrive in the North American WiiWare Store in 2009. The years after is a cute side story that acts more like fan fiction and so it’s not a must-see continuation for fans of the original SNES. This game has been added in various ports and collections of Final Fantasy IV after the WiiWare version.

Final Fantasy Crystal Chronicles: My Dark Lord’s Life

Defend the tower in Final Fantasy Crystal Chronicles: My Life As A Darklord

Final Fantasy Crystal Chronicles: My Dark Lord’s Life is another tower defense game. It was released as a WiiWare title in 2009. It is a sequel and / or spin-off of another game on the list, which will be developed later.

My life as a dark lord is a much more complex game than Crystal Defenders because the players must guard a tower against the invading heroes. The game never came off the Wii either.

Final Fantasy Fables: Chocobo Dungeon

Cid and is chocobo from Final Fantasy Fables: Chocobo's Dungeon

Final Fantasy Fables: Chocobo’s Dungeon is the third entry in this roguelike Chocobo series. The previous game was released in 1999 for the PS1 in North America, with Chocobo Dungeon being a 2008 release in the same region. Almost a decade is a long time to wait for a sequel and fans have been waiting just as long for another sequel since this version is currently the last game in the franchise.

Chocobo Dungeon got a remaster in 2019, making it the easiest game to play today. Besides this version, it might be interesting to know that the DS got a port of this game in 2008 but only in Japan. Like other roguelikes, players control Chocobo in a series of dungeons filled with treasures, traps, and monsters.

Final Fantasy Crystal Chronicles: Echoes Of Time

Selkies from Final Fantasy Crystal Chronicles: Echoes Of Time

Final Fantasy Crystal Chronicles: Echoes of Time is the third and final new release in this multiplayer action RPG spinoff series. It was released for both Wii and DS in 2009. Most games that release simultaneously like this usually have the console version better than the portable version, at least visually.

The Wii game looks almost exactly like the DS version, so it’s more like a version that people can play on a TV. For this reason, it was not rated well for the Wii, but the DS version received a moderate amount of praise. The games also support cross play.

Final Fantasy Crystal Chronicles: The Crystal Carriers

Layle from Final Fantasy Crystal Chronicles: The Crystal Carriers

Final Fantasy Crystal Chronicles: The Crystal Carriers might be the most unique game in this sub-series. Instead of focusing on multiplayer, this is a single player adventure. It’s an action RPG but also doesn’t offer typical combat from previous games. Players take control of what essentially amounts to telepathy.

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Instead of hitting enemies directly, players use motion controls to grab items to throw at enemies. On paper this all sounded good and the overall reach of the game was ambitious. Perhaps that was far too ambitious for a Wii game because the hardware and the controller lacked the power and precision to make the title an exceptional game. As it is, he never left the system.

Final Fantasy Crystal Chronicles: My Life as a King

Building a city in Final Fantasy Crystal Chronicles: My Life as a King

Final Fantasy Crystal Chronicles: My Life as a King is the first of what amounted to two games. The previously mentioned entry was a tower defense title. This one, a 2008 WiiWare version, was like a Final fantasy cross play with Simcity. Players have taken on the role of a king in a destroyed city and it’s up to the players to rebuild it.

There isn’t a lot of combat action that you can directly interact with. Rather, the players as king give orders to the warriors in order to keep the peace. It’s more about being creative in the simulation. Of the two games released, this is the best of the two and one of the Wii’s lesser-known favorites. Because it was, and still is, only digital, My life as a king it’s very difficult to go back now.

NEXT: 5 Things We Miss From Early Final Fantasy Games (& 5 We Don’t)

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