The AI ​​program shows what the next Final Fantasy game could look like


Final Fantasy 16 isn’t even out yet, but the MidJourney AI program has already figured out what Final Fantasy 17 might look like. Although the main line Final Fantasy currently has 15 games, the series has become famous for each sequel possessing a different story and style. Final Fantasy continues this tradition with FF16 despite its atmosphere paying direct homage to previous titles in the series.

Since its inception in 1987, each Final Fantasy introduced players to new worlds populated by notable characters like Cloud, Lightning, Squall, and Noctis. Final Fantasy also made legends from its various developers, such as directors Hironobu Sakaguchi and Yoshinori Kitase, music composers Yoko Shimomura and Nobuo Uematsu, and artists Tetsuya Nomura and Yoshitaka Amano. All of these names have helped bring the world and atmosphere of their particular entrances to life, each offering Final Fantasy fans a new visual, musical and cultural experience. Even the next Final Fantasy 16 will be distinct, because it is the first Final Fantasy frame with no American voices.


Related: Why Final Fantasy 16 Isn’t An Open World Game

Despite every Final Fantasy owning its own world and art style, Twitter user Aitaikimochi recently uploaded some footage of what AI program MidJourney thinks about the sequel Final Fantasy game might look like. MidJourney is an artistic AI program that creates professional-level artwork from text descriptions entered into the software. The beautifully accurate images displayed were derived from Aitaikimochi by entering the text prompts: “Final Fantasy 17, Final Fantasy 17 Concept Art and Final Fantasy 17 Protagonist.” From these simple descriptors, MidJourney generated images that, according to many of Aitaikimochi’s comments, resembled a modern take on the work of inaugural series artist Yoshitaka Amano. An interesting observation, because the next Final Fantasy 16The story and character details seem to hark back to the medieval style of Amano’s early picture games. Aitaikimochi later pointed out in the comments that “MidJourney AI continued to insist that the protagonist is blonde.” – a hilarious observation considering more than half Final FantasyThe protagonists are indeed blond or platinum.

Art Generating AI, MindJourney, Conceptualizes a New Final Fantasy

While it’s impressive that an AI program can quickly render such beautiful work from simple descriptions, it does raise some alarming concerns about the future of career artists. Most distressing is the possibility of reduced employment for visual artists in the face of potentially more affordable AI alternatives. Another potential consequence of normalizing this practice is artistic homogenization that could result in future visual media products devoid of individual personalities. This would be particularly tragic for a series like Final Fantasywhose art, both official and fan-made, is celebrated by both the community and the industry as a whole.

Despite these apprehensions, the images provided by Aitaikimochi’s MindJourney experience are quite stunning and provide a solid approximation of what a Final Fantasy 16 the sequel might look like. In a perfect world, professional artists can use programs like MindJourney to focus their creative thoughts and thus be able to deliver more developed pieces for their respective works. Concept art is an unspoken but valuable cornerstone of video game development, as evidenced by the common novelty of video game artbooks as collectibles. Hopefully, after 30+ years, Square-Enix has learned just how necessary artists like Nomura and Amano have become. Final Fantasy‘s lineage, and that it takes passion to bring fiction to life.

Next: Everything Final Fantasy 16 Loses By Having No Party Members

Sources: Aitaikimochi/Twitter

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