Tiny Tina’s Wonderlands, the tried-and-true Borderlands fantasy game

The world of Borderlands is always buzzing. The news these days is that even the third chapter of the series has reached and surpassed fifteen million copies sold, and the success shows no signs of stopping. In this panorama it consists of a thousand DLCs motion vector Almost set to release the series’ new standalone show, Tiny Tina’s Wonderlands, which has been piqued by fan interest since the announcement. On the other hand, the bonus content dedicated to him in the second chapter is still considered the best of the saga, as well as one of the best downloadable content ever created. It was therefore only a matter of time before the Texas developer decided to retrace his steps and offer a title that was the totally crazy prerogative of Tina.

We should Discover Tiny Tina’s Wonderland Preview for a few hours and we’re ready to tell you what we think, come hell or high water.

Wonders of Tiny Tina: DnD for Tina

There was no doubt that Tiny Tina was “incredibly crazy”. She has always been portrayed as a crazy girl with a noticeable propensity for blowouts, but also has a strong passion for fantasy and role-playing. Bringing these places together has enabled Gearbox to work on a fantasy drift which combined madness and a sporadic search for loot and created a completely imaginary world in which Tina herself could unleash all of her most perverted fantasies.

We have no way to give you more information than we should, because our tests allowed us to embark on the adventure already begun and enjoy a small part of it, but it was enough to find the feeling with Narration Now iconic and showing no signs of losing its bite. Via the star map in chapter three and welcome to the hand-drawn map on some sort of vellum. The references to fantasy literature are strong, and while the world doesn’t seem huge, the desire to delve into the kingdoms and races that exist is great.

On the other hand, we can’t hide it, despite what we expected, wandering through Tina’s “wonders” is almost no different from what we have always done in Borderlands. If on the one hand it makes you feel at home, on the other hand you will not regret finding some glaring differences, Both in terms of exploration and play Naked and raw. If you can’t get enough of Borderlands, Tiny Tina’s Wonderlands will make you feel right at home. On the other hand, if you were hoping to find a different Gearbox Adventure variant, chances are you’ll be more disappointed.

Fantasy FPS

Tiny Tina’s Wonderland: Suggestive Fairy Structures

During the test, we were able to test two different categories, prepared us in a very similar way to the tests given a few years ago for Borderlands 3. Once a class was chosen, we were pushed into an area where our help was requested to solve a diplomatic problem. We don’t think it necessary to tell you that the only way to resolve the conflict turned out to be driving, and at this point we really felt at home, for better or for worse.

Tiny Tina’s Wonderlands is exactly what we know best, the subtle but important difference being that they’re all told by an incredibly omniscient protagonist, who tells a story and brings it to life for us as if we had a DnD Dungeon Master following each of our movements. . Once this “fact” is established and internalized, everything else emerges as we know it. you shoot a lotYou collect billions of weapons and accessories of different kinds and unlock new skills from existing skill trees.

We will come back to the progress soon, because in this aspect we have noticed some small differences in the path, but it is in the feeling Play with guns What we’ve lost in the awesome fun Borderlands can still offer. With continuous improvement in shooting and the ability to always create different weapons and opponents, Tiny Tina’s Wonderlands is a scream, even if she still needs a little Balance in difficulty. Right now, there’s a stark disparity even within the same classes of enemies, with some made butter and some not hinting at suffering even after suffering plagues in Egypt. Don’t worry, but the game obviously also requires some balance here and there so you don’t get frustrated, especially for new players who might approach a standalone title like this.

For the rest, what we see is exactly as we left it: the world is full Missions are divided into major and minor, with the possibility of moving at will on the maps and game areas interspersed with the usual and indestructible perimeter walls that require a short load to move from one area to another. We’ve already shown at unexpected times how archaic and outdated this architecture has become, but it’s increasingly clear that Gearbox doesn’t care much about innovation as long as the formula continues to work and from that point of view, that is clearly right.

RPG feel

Tiny Tina's Wonderland: Skeletons never lack imagination
Tiny Tina’s Wonderland: Skeletons never lack imagination

During the test hours, we tried to understand the growth trend of different categories. We don’t know how much progression will eventually be blocked and how many items we don’t know, but unlike Borderlands 3, we didn’t notice there were different skill branches available. The entire settlement phase It is very similar to the past. You accumulate experience points, level up, and thanks to skill points you acquire new skills and raise the level of those already in your possession. All in a screen that recalls aloud those of previous chapters.

What has changed in this case, perhaps to try to give a glimpse of the role-playing game taken from the setting, is the presence of a second screen dedicated to the features. In addition to skill points actually saved hero points, which you can spend on a range of stats ranging from strength, to dexterity, to intelligence. Each of them affects an aspect of the protagonist and some of their defenses. It is now impossible to get an idea of ​​how well this mechanic worked and the impact it had on what we already know. The two classes tested apparently started out with very different properties: one leaned more towards brute force, while the other leaned towards magic.

Tiny Tina’s Wonderlands promises to be an interesting hybrid, perhaps sticking to the past a bit. This same bug was seen in Borderlands 3, but in the case of this spin-off, we were hoping to see that extra twist that this road test didn’t give us. Regardless of this consideration, wandering the world created by Tina’s mind and pretending to play a great Dungeons & Dragons character game is still a tremendous inspiration and we’re sure having the opportunity to enjoy the whole adventure will also allow you to discover elements and situations that are as absurd as they are rewarding. . That’s why we can’t wait for the full title, now very little is missing!

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